In G. Mark, S. Fussel, F. Mueller, & J Tanenbaum (Eds.), “Explore Innovate Inspire” – Proceedings of the 35th annual Conference on Human Factors in Computing Systems (CHI 2017) (Vol. “Student Game Competition,” pp. 214-217). Denver: CHI.
Motivated to provide 6- to 11-year-old children with a way to experience mathematics as collaborative, tangible, and concrete, we present Geometris, a collaborative embodied geometry game. As shapes are projected onto the floor, players recreate those shapes on a 6x6ft interactive mat. At the end of each level, a geometric pattern – the result of overlaying all created shapes – is displayed.
In this paper, we share the hardware and software development work behind our functional prototype. We also share feedback from pilot testing sessions. We seek to continue refining Geometris to meet the needs of young mathematics learners.