Hi! I’m a 3rd-year PhD student in EMST. I grew up in a suburb of Milwaukee, Wisconsin, just a few blocks from Lake Michigan. After finishing my undergrad degree in math at Scripps College, I worked for 3 years as a data analyst in San Francisco, where I enjoyed sampling all the food that city has to offer. In my free time, I like to cook, bake, take my dog on hikes, and climb inconsistently (only bouldering - I'm afraid of heights).
I’m primarily interested in tangible learning as a means to concretely explore math concepts and if/how studying math in a physical context differs from a symbolic context. Currently, this interest in manifested in the design of tabletop and floor-based machines/models/toys to play around with concepts in geometry, trigonometry, and calculus. Recently I've been working on Geometris, which is a little bit like Twister meets DanceDanceRevolution but for geometry. It just won Best Student Game at CHI 2017 and Best Demo at IDC 2017!
Rosenbaum, L. F., & Hartmann, B. (2017). Where be dragons? Mapping the known (and not so known) areas of research on academic makerspaces. Paper presented at the 2nd Annual International Symposium on Academic Makerspaces (ISAM 2017), Cleveland, OH: Case Western Reserve University.
Abdullah, A., Adil, M., Rosenbaum, L. F., Clemmons, M., Shah, M., Abrahamson, D., & Neff, M. (2017). Pedagogical agents to support embodied, discovery-based learning. Paper presented at the 17th International Conference on Intelligent Virtual Agents (IVA 2017), Stockholm: KTH Royal Institute of Technology and Tekniska Museet (the Sweedish National Museum of Science and Technology).
Durán–López, E., Rosenbaum, L. F., & Iyer, G. V. (2017). Geometris: Designing collaborative mathematical interactions for children. In P. Blikstein, D. Abrahamson, M. Worsley, & J. Fails (Eds.), “Logo: The Next 50 Years”—Proceedings of the 16thannual Interaction Design and Children conference (IDC 2017) (Vol. "Demos," pp. 697-700). Stanford University: IDC.
Durán–López, E., Iyer, G. V., & Rosenbaum, L. F. (2017). Geometris: A collaborative embodied geometry game. in G. Mark, S. Fussel, F. Mueller, & J Tanenbaum (Eds.), "Explore Innovate Inspire" - Proceedings of the 35th annual Conference on Human Factors in Computing Systems (CHI 2017)(Vol. "Student Game Competition,"). Denver: CHI.
Rosenbaum, L.F., & Abrahamson, D. (2016). Back to the drawing board: On studying interaction with mechanical design. In M. Wood, E. Turner, & M. Civil (Eds.), Sin fronteras: Questioning borders with(in) mathematics education - Proceedings of the 38th annual meeting of the North-American Chapter of the International Group for the Psychology of Mathematics Education (PME-NA). Tuscon, AZ: University of Arizona.