Iłowiecka-Tańska, I., Potęga vel Żabik, K., & Abrahamson, D. (2024). Demo: A tabletop action-based embodied design for the coordinate system.

In C. Hoadley & X. C. Wang (Eds.), “Learning as a cornerstone of healing, resilience, and community,” Proceedings of the International Conference of the Learning Sciences (pp. 21–23). ISLS.

Abstract: Interactive technology is carving a new frontier in mathematics education by transforming abstract concepts into tangible and collaborative experiences. This DEMO presentation introduces the exhibit, a pedagogical interactive technology wherein visitors learn the coordinate system’s basic logico–mathematical principles through collaborative goal-based play. Previous design solutions in this genre of interactive museum exhibits include: Geometris, a geometry learning game that combines elements of Tetris™ and Twister™ (Rosenbaum et al., 2020); Math Square, a multi-user exhibit at the National Museum of Mathematics (MoMath), where visitors collectively navigate mathematical challenges (Shoyfer, 2018); and, closest to home, Drawing in Motion, an exhibit developed by the Oregon Museum of Science and Industry, where two participants collaboratively operate a digitized Etch-a-Sketch, one participant per rotating knob, to draw images on a screen (Nemirovsky et al., 2013). Inspired by this interactive exhibit genre, the solution we aim to present offers further empirical context to evaluate the potential educational significance of leveraging technology to foster intuitive embodied understandings of mathematical concepts.

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